AI Insights · Timothy · October 2024
Top 5 Snake Games on Android in France: Q3 2024 Performance
Discover the performance trends of the top snake games on Android in France for Q3 2024, with insights on downloads, revenue, and active users from Sensor Tower.
The third quarter of 2024 has seen intriguing shifts in the landscape of snake games on the Android platform in France. Here's a closer look at the performance of the top five games, based on data from Sensor Tower.
SSSnaker from Habby showed a fluctuating revenue pattern, peaking at about $3.8K in early July and closing the quarter with approximately $3.1K. Downloads were sporadic, with notable weeks like July 15 and August 19, each reaching around 400 to 450. The game maintained a steady weekly active user base, starting at 7.8K and ending at 6.8K.
Snake Clash! by Supercent, Inc. exhibited a consistent download trend, beginning with 21.9K in early July and tapering to 15.6K by the end of September. Revenue hovered around the $200 mark throughout the quarter, with a slight peak of $243 in late July. The game witnessed a robust increase in weekly active users, starting at 158K and reaching over 202K by the end of September.
Little Big Snake, developed by ShockwaveLLC, experienced a gradual decline in downloads, from 775 in early July to just over 200 in late September. Revenue saw a low point in August but slightly recovered to $142 by the end of the quarter. The weekly active user count also declined, starting at 2.8K and dropping to 1.8K.
Snake Rivals - Fun Snake Game from Supersolid maintained a modest presence with downloads fluctuating between 300 and 600. Revenue was relatively stable, with minor fluctuations, ending at $129 in late September. Weekly active users showed a slight downward trend, starting at 1.8K and closing at 1.6K.
Finally, Snake.io - Fun Snake .io Games by Kooapps Games showcased strong download numbers, peaking at 18.4K in late August. Revenue remained steady, with a notable rise to $182 in late July. Weekly active users started high at 142K and saw a gradual decline to approximately 118K by quarter's end.
For a deeper dive into these trends and more insights, visit Sensor Tower.